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Team Fortress 2 Patch 1$0><1 1

 
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MessagePosté le: Jeu 2 Juin - 18:35 (2016)    Sujet du message: Team Fortress 2 Patch 1$0><1 1 Répondre en citant




Team Fortress 2 Patch 1 0 1 1 > bit.ly/1t4dHkL

























































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Team Fortress 2 features nine playable classes, categorized into offense, defense, and support roles. Specifies an optional custom wav hit sound. 15 8 minutes ago Knife vs. When set to 0, it'll prevent clients from using the "wait" command May 22, 2009 Fixed Ambassador not using hitboxes to trace against players. Heavy changes Minigun spin-up/down time reduced by 25% Minigun firing movement speed increased to just under half-normal (from 80 to 110). Heavy Minigun damage penalty on Level 2 and Level 3 Sentries slightly decreased. Then you'll see that everyone has hats, and you'll want. Type "svpure" in the console to get the full description Added DoAskConnect command to serverplugin sample Added server log entries for: RoundStart, RoundSetupBegin, RoundSetupEnd, RoundOvertime, RoundSuddenDeath, RoundStalemate, RoundWin, RoundLength, MiniRoundSelected, MiniRoundStart, MiniRoundWin, and MiniRoundLength Server log entries for RoundWin and level changes will now detail the team scores and player counts Updated server log entries for flag captures to detail the number of captures and the tfflagcapsperround value Removed some legacy math convars for turning off SSE/MMX Fixed terrain collision bug that allowed players to get under the terrain in some maps Fixed jump/taunt exploit Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious Fixed an error when updating name of 32nd player on server Fixed extra ascii 0x01 character at the beginning of " connected" console spew Fixed a bug that could cause a slight delay on engine startup November 29, 2007 Source Engine Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2 Fixed a regression with walking on terrain in Half-Life 2: Episode Two SourceTV Fixed building bone merge cache from dormant entities.

This guy is about 7 feet tall, probably 400+ pounds, has an obsession for sandwhiches, and speaks with a Russian accent. you're just in time to buy a Campaign Pass for only $2.99!. Battalions Backup Fixed an issue that caused rocket jumps to be decreased when it was active. The major changes include:Fixed pink error textures appearing on heavy fist weapons Product Update 13 9 . Bonk! changes Post-use movement penalty removed. You'll be cloaked for 8 second after taking this damage. Bow can now be lowered without losing the lit arrow.

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